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Black and White Photography Xbox 360 Black and White Photography of Devli Baby

The research

  • Xbox Series X vs. Series South: What's the deviation?
  • Deciding to upgrade from an Xbox One
  • Choosing accessories for the Xbox Serial X|S
  • Subscriptions
  • What to look forward to
  • Footnotes
  • Frequently asked questions

A photo shows the Xbox Series X and the Xbox Series S next to one another on a pink background.

Photo: Arthur Gies

The Xbox Series X and Series S offer a lot of the same experiences. Just with a $200 toll difference come some legitimate differences in capabilities. Neither console is the perfect fit for everyone. Here's what to know about the key points:

  • Game selection: The two consoles can play the same new games, and both are backward compatible and capable of playing virtually any game that you could play on an Xbox One (which, in plough, also means hundreds of Xbox 360 games and a handful of original-Xbox games). Without a disc drive, though, the Serial S can't play physical games you already own.
  • Resolution: Both consoles output a 4K video betoken, so watching videos on a 4K TV should be the aforementioned on either machine. Just if you expect to play games in 4K, you lot should choose the Xbox Series X. The Series X is designed for games with resolutions of up to 4K (and information technology theoretically supports 8K resolutions for video content), while the Xbox Series S has less-powerful graphics hardware that game developers appear to be targeting for 1080p and sometimes 1440p visuals.
  • Other graphics quality: The Xbox Series X and Serial Southward have the aforementioned basic graphics capabilities, including support for variable rate shading and ray-traced visuals, a more than avant-garde and realistic way to create lighting and visual furnishings. The Xbox Series Ten features a 12.1-teraflop GPU and 16 GB of RAM, while the Xbox Series S features a four-teraflop GPU and 10 GB of RAM. Microsoft claims this power differential will largely bear out in resolution differences. But some games have already omitted ray tracing if you're playing on a Series S.
  • Disc drive: The Series 10 includes a slot-loading UHD Blu-ray drive, and the Series S is completely discless. If you take a lot of Blu-ray and 4K Blu-ray discs, program on buying used games, or just prefer physical media, the Xbox Serial X is your only existent choice. If y'all intend to buy games new and digitally via the Xbox Store and online, and to rely more heavily on Xbox Game Pass, the lack of a disc bulldoze in the Serial S won't exist a trouble.
  • Base storage: The Xbox Series X includes a 1 TB storage drive, which offers about 800 GB of usable space. The Xbox Series S has a 512 GB drive with virtually 360 GB of usable space.
  • Expandable storage: Both the Series X and Series S include a slot that allows for expandable storage in the course of cards using the CFexpress connection standard. The but officially licensed model (from Seagate) retails for $220. However, the Series 10 and Series S nevertheless support external USB drives, the aforementioned way the Xbox One does, and any Xbox One–formatted drive volition work right away on the new consoles.
  • Size: The Xbox Serial Ten is a sort of tall cake, measuring approximately 6 by 6 inches at the base and about 12 inches tall. The Serial S, meanwhile, is 11 by 5.9 by 2.six inches—it'southward the smallest Xbox e'er, and it's designed to be set vertically or horizontally.

A photo shows the top of the Xbox Series X from above.

Photograph: Arthur Gies

If you accept an Xbox One and need a huge, generation-introducing exclusive to get yous on board, you may not find it on the Xbox Serial X and Series Due south withal. Upcoming exclusives this fall like Forza Horizon 5 and Halo Infinite provide some major visual improvements for Series Ten and Due south owners, and over the coming years, the Series X and Due south will provide new games that are simply non possible on the Xbox Ane and PlayStation 4. Nosotros're likewise seeing more than and more examples of enhanced experiences on the Series 10|S and PlayStation five this fall, including Battleground 2042, which features double the role player counts and larger multiplayer levels on the new consoles.

After several months of constant use, yet, the biggest, most immediate changes from the concluding generation of consoles come from major quality of life improvements, the biggest of which is a much snappier, speedy experience from meridian to bottom.

Setup and load times

When yous kick up the Xbox Series X or Series S for the showtime time, it should become apparent right abroad how much things have changed. Previously, get-go-time setup for a console generally involved a lot of laborious transmission entry of account names and passwords via an on-screen keyboard, followed by navigating settings drib-downs with a controller. Now, yous can handle most of the procedure via your Android phone or iPhone and the newest version of the Xbox app. Your phone can and then communicate via Wi-Fi Direct with the new consoles and fifty-fifty restore settings, preferences, and game files from your existing console and cloud storage. Based on multiple instances of "first-fourth dimension" setup with the Serial Ten and Serial South, the procedure took on average merely a few minutes, start to finish.

Once your new console is gear up, the differences in responsiveness and speed will be immediately apparent. Both of these new consoles boot up from powered off to the console dashboard in only over 20 seconds, and from standby to the console dashboard in around iii seconds. Switching to apps is impressively fast, and they load almost instantly (net connexion notwithstanding). With regard to the cardinal user experience, the Xbox Series 10 and Serial S provide a similarly dramatic performance improvement over the terminal generation of consoles. If you've been using an Xbox Ane for years, the difference is, to be blunt, shocking—call up of it like buying your outset new phone in seven years. Information technology's that level of improvement.

Screenshot from Halo Infinite.

Halo Infinite (due December eight, 2021) for the Xbox Series X and Serial S. Photo: Microsoft/343

Though the interface is much faster, the blueprint of information technology on the new Xbox consoles is very similar to that of the previous panel generation. If you remember the changes from the Xbox 360 to Xbox One, you won't get some of the new-motorcar-smell fun of exploring the latest console this time. However, this iterative approach has led to a sense of feature maturity and stability within the Os. Features like full external storage support, game level support and customization for features like Car HDR and FPS Boost, and variable refresh charge per unit are already present, and the Series X and S take already received several updates. This includes a 4K dashboard for the Xbox Serial X, an automated night fashion to suit UI colors depending on the time of twenty-four hour period and even reducing the brightness output of the console and its status lights, and more than. We besides like little things like bonus blithe dashboard backgrounds, including a special Xbox 20th anniversary theme enabled when you connect a limited edition 20th ceremony controller to your panel.

Better graphics on old games, not bad graphics on new games (somewhen)

The Xbox Serial 10 and Serial Due south feature a new generation of graphics hardware that is more capable than the components of previous consoles in a variety of ways. In most titles, you can wait higher resolutions, higher frame rates, and more detailed characters and environments compared to the aforementioned games on Xbox One or PlayStation four, all with better prototype quality. Effects should likewise be more pronounced and sophisticated, as the new graphics hardware in these consoles tin pull off greater amounts of fancy tricks like smoke and fog that has physical properties, and lighting that creates shadows and reflections more like it does in the real world.

A screenshot from Resident Evil Village.

Resident Evil Village. Photograph: Capcom

That last element is particularly likely to improve as the generation progresses. Both the Xbox Series Ten and Series S (and the PlayStation five) feature hardware-accelerated ray tracing, a blazon of graphics rendering that allows for much more sophisticated visual furnishings and lighting. Ray tracing has been referred to for years equally the "holy grail" of video game graphics, and developers take only scratched the surface of what they'll achieve with information technology in the next several years. Several games, such as Resident Evil: Village, and The Medium employ ray-traced reflections in the globe, for example. But fifty-fifty though both the Series X and Serial S support it, at that place's no guarantee that game makers will exist able to implement ray tracing the aforementioned way on both consoles. Capcom's re-release of Devil May Cry 5 for side by side-generation consoles features ray tracing on the Series X but non on the Series S; same for The Medium. With ray tracing enabled, the Series Southward finds it difficult to reach a full sixy frames per 2nd in Resident Evil Hamlet, though it's playable at those lower frame rates (and you tin always disable ray tracing if you prefer).

Faster performance, higher frame rates

The Xbox Series X and Serial Southward take dramatically more powerful CPUs than previous-generation consoles did—in the neighborhood of four times as powerful as their predecessor in raw speed and the number of cores and threads, to say nothing of seven years' worth of efficiency and other improvements. This means faster user interfaces and much faster load times,1 equally well as more than sophisticated character and game behaviors, and just more stuff on screen at any given moment.

But the biggest improvements are most apparent in frame rates, which should hit 60 frames per second much more often this generation than concluding. The more frames per second, the more often the controller and the game are communicating. And so a new Series 10 or Series S should experience like information technology responds faster and more than reliably to your inputs. And when games can't maintain consistent frame rates, support for variable refresh rates should help proceed those games from feeling unresponsive. Contempo examples hither include Diablo 2: Resurrected and Psychonauts 2, both of which offer sixty FPS modes on Series X and S unavailable on the Xbox One. The upcoming Battleground 2042, is supposed to run at 60 FPS, just never manages it on Xbox One or even the PlayStation 4. On the Serial 10 and S, performance in the contempo beta was consistently shine.

These improvements have come to a number of existing titles originally released for the Xbox One; Gears 5, the entirety of Halo: The Master Chief Collection, and Ori and the Will of the Wisps have all received 120 FPS updates for the Xbox Series X and Series Southward.

Controls also feel more responsive, in part because Xbox has rewritten the software behind its controllers with a feature called Dynamic Latency Input (DLI). Microsoft released its own figures for its DLI improvements for the campaign in Gears 5, showing that the filibuster betwixt a histrion'southward controller input and the response on screen has improved an average of more than 30% on the Xbox Serial Ten versus the Xbox Ane X. In versus mode, that jumps to an estimated 57%, which runs at double the frame rate of the game on previous-generation systems.

Faster storage delivers much shorter load times

All games and saves on an Xbox Series 10 or Series S are stored on a much newer and much faster blazon of storage—called NVMe—than the platter-based hard drive the Xbox One uses. This new storage helps provide some of the most obvious improvements to the overall user experience and games for this new panel generation, with a night-and-day difference in console startup, game boot-ups, and in-game load times.

Quick resume acts similar the ultimate interruption button

Using their fast storage access, the Xbox Series 10 and Series Due south let y'all to append virtually any game by creating a snapshot of it in system retentiveness. You lot can then start another game, watch a movie, or even plough off and completely unplug your console. The next time y'all start the game in question, it'll pick upward exactly where you lot left off. Information technology's a lot similar switching between open up apps on a smartphone, and you tin can practice it with several games at once.  Games already boot up faster on the new consoles because of their storage speed, and if you're playing more than than ane thing, switching between games using quick resume saves a lot of time and frustration because y'all skip whatsoever menus and salvage/load screens that you might otherwise be forced to navigate. And in the few months nosotros've been using the console, every time nosotros boot upwards a game for the first time in weeks only to load upward exactly where we left off in seconds is a delightful experience.

Initially, Quick Resume support was somewhat spotty, with several games encountering problems with the feature but recent patches have improved overall stability, though in that location are withal occasional, unavoidable issues. For titles like the 2018 remaster of Night Souls, which uses an "e'er online" server system, Quick Resume just about always results in a server disconnect, which will boot you to the title screen (much like leaving the game idle for too long would).

You lot tin can nonetheless play your old games—and they'll expect better

If you want to get the new system but don't see many new games you're interested in, virtually all of your old games will work on the new consoles. The Xbox Series X and Series S offer nearly blanket backward compatibility, pregnant that your existing libraries of Xbox 1–compatible software (which in plow includes hundreds of Xbox 360 and original-Xbox games) will run on the Xbox Serial X and Serial S. (The exception is Kinect software and hardware. None of that will work on the new console.) What'south more than, every Xbox 1–compatible piece of software will, according to Microsoft (and independently corroborated by multiple outlets), run and look better on these new systems than it did on previous-generation consoles. The Motorcar HDR feature, which uses an algorithm to tweak a game'south picture to take reward of modern televisions' power to evidence brighter images with better dissimilarity, leads to a beautiful new sense of vibrance in games similar Geometry Wars: Retro Evolved 2. At that place are a few games where this feature results in image quality that looks a lilliputian funny, just it can be disabled on a per game basis.

Microsoft also recently introduced FPS Boost, the official term for a proprietary software technique that allows the Xbox Series consoles to effectively double the targeted framerate of backwards uniform games without the need for official patches from the original programmer. For some games, this ways lx FPS or thereabouts for the first time on consoles. For others, it means 120 FPS with supported televisions.

Controllers

A photo shows the new Xbox controller in Carbon Black alongside the new controller in Robot White.

The new Xbox controller in Carbon Black and Robot White. Photo: Arthur Gies

Every Xbox One accessory y'all may have purchased since 2013 (with the notable exception of the Kinect) will work with the Xbox Series X and Serial S. Every first- and third-party controller, every fight stick, every driving bike, every media remote, and every already formatted storage device is uniform with the new consoles. Those controllers will demand a firmware update, however; the consoles will tell you this when you connect a controller that needs it, and the firmware update works both wired and wirelessly. Microsoft is rolling Dynamic Latency Input out to every previous generation controller this Autumn.

Headsets

HyperX Cloud Alpha gaming headset.

The HyperX Cloud Alpha gaming headset. Photo: Rozette Rago

The most comprehensive headset selection for the Xbox Series X and S is the new Xbox Wireless Headset. Information technology connects via the proprietary wireless standard used by the Xbox I and Serial consoles (and also supports Bluetooth for mobile devices), and tin independently suit conversation and game book. Only you'll probably want to use the Xbox Accessories app to tweak its EQ, which sits a lilliputian besides heavily on the low end.

However, you lot don't need a new headset if you already have one y'all like. Gaming headsets using ⅛-inch connectors similar our gaming headset pick, the HyperX Deject Alpha, will continue to work as they have for years if you lot plug them straight into the Xbox Serial X or Series S controller. And full USB sound support for game sound and chat—besides every bit chat/game audio residuum, for headsets that back up information technology—is finally available on officially licensed headsets.

Just like the new PlayStation, the Xbox Series 10 and Series S lack the optical audio output that the Xbox 1 and other previous-generation consoles included, then gaming headsets (and sound receivers) tin't receive optical sound as they could in the past. Withal, Microsoft has worked with many headset manufacturers to offering firmware updates to enable proper USB support for the Serial X and Serial Southward in their existing headsets. If you have a headset that uses USB, perform a quick Google search to make sure it'southward officially supported.

Storage

The internal storage of the Xbox Series X and Series S could fill upward speedily if you download and play a lot of games (and don't desire to delete and redownload them). The Xbox Series 10'due south drive, rated at i TB, has 802 GB of available storage space at launch, accounting for both the bodily formatted size of the drive and the system files and enshroud infinite allocated to the console's operating organization. The Series S, meanwhile, ships with 364 GB of available free space.

For the Series S, storage space could be a particular challenge. For example, Call of Duty: Black Ops Cold War takes 190 GB of storage, more half of the Serial S's included storage.

If you lot need to buy more space, y'all accept 3 options. The fastest, virtually compatible option is the officially licensed Seagate Storage Expansion Cards, which are just every bit speedy as the Serial X and Series Due south'southward internal storage. That performance comes at a price, though. The 1TB choice has a suggested retail price of $220, while the newly announced 512GB and 2TB options are $140 and $400 respectively. This is also the merely add-on storage option that can run Series X– or Serial S–exclusive software directly—different the PS5, you cannot install a standard PCIe 4.0 NVMe drive in the Xbox Series consoles.

Occupying the middle ground—meaning, plenty fast but more than affordable—are external SSD drives. Y'all can cull our portable SSD pick, the Samsung Portable T5 SSD, something similar, or a plainly SSD attached via a USB-to-SATA cable. As Digital Foundry discovered, with astern-compatible games this option is well-nigh every bit fast as the new consoles' internal drive.

If you're most concerned near storing a lot of games for later, a USB difficult bulldoze like the Seagate Backup Plus Slim or the Western Digital My Volume is your most affordable choice. Load times will exist only somewhat better than on the Xbox One, and you lot can't play Series X and Serial Due south software on such drives, merely y'all can't beat the price per gigabyte.

Whatsoever drives y'all're already using with an Xbox I console will work on the Xbox Series X and Serial S. Plug them in, and any Xbox One, Xbox 360, or original-Xbox games y'all have installed will appear automatically and be playable barring any required updates.

A photo of the Xbox Series X's front face.

Photo: Arthur Gies

Xbox Game Laissez passer and Game Laissez passer Ultimate

Xbox Game Pass is the best bargain in video gaming. Xbox Game Pass is sort of like Netflix: A flat subscription fee buys you unlimited admission to every game on Game Pass, which sees new titles rotate in and other titles rotate out over time.

The service is a trove of hidden gems, and it provides access to many higher-profile, well-received indies. But all of Microsoft's first-party games—that is, games paid for or owned by Xbox—get in on Game Pass the aforementioned day they launch. This means membership gives you firsthand access to every Forza title, every Gears of State of war game, every Halo title (including 2021's Halo Infinite), and more.

In March of 2021, Xbox likewise completed its acquisition of Zenimax Media and with information technology Bethesda Studios, the publisher of Doom, Wolfenstein, The Elder Scrolls, Fallout, and other major series like Prey and Dishonored. xx games from those teams are now on Game Laissez passer, with every other Bethesda title expected past sometime in 2021. This includes every subsequent game from those studios upon release, many of which Xbox has stated publicly will exist exclusive to Xbox and PC.

At that place's also a streaming component included with Game Laissez passer, which allows subscribers to stream any game on the service to their Android phone. And soon, electric current Xbox I owners volition be able to play the Series 10 versions of games like Halo Space and Forza Horizon 5 via cloud streaming.

For $15 per month, Xbox Game Laissez passer Ultimate includes access to all the Game Pass games on your console, the PC version of Game Pass with additional PC-sectional titles, and Xbox Live Gold together in one package, so we don't think you should pay for Xbox Live Gold on its own.

Monthly retail
price
Online multiplayer
access
Game Pass
game library
on your console
Game Pass
game library
on your PC
Contract term
Xbox Live Gold $10 None (discounts for prepaying)
Game Pass $ten None
Game Pass Ultimate $15 None (discounts for prepaying)
All Access (with a Series S console) $25 Two years
All Access (with a Serial 10 panel) $35 Two years

Xbox offers a lot of monthly plan options. Game Pass Ultimate is an excellent value for anyone who would be getting Xbox Live Golden anyway. And Xbox All Access, which allows you to buy a console with monthly payments, is a surprisingly good value.

Xbox All Access

Instead of paying all at once for a new Xbox, you lot can get one through the Xbox All Access plan. For $25 per month for the Xbox Serial South or $35 per month for the Xbox Serial X, you receive the console and an Xbox Game Pass Ultimate subscription under a two-year contract obligation.

The overall price for the Series S All Access program is $600; for the Xbox Series 10, the total is $840. That's actually a deal. With the Series S it's like 0% financing and a few dollars off Game Pass Ultimate every month, whereas with the Serial X it'south like 0% financing and a total of $35 in savings. If you pass a credit check, information technology's a lower up-front toll for a new-generation console.

A photo of the back of the Xbox Series X.

The Xbox Series 10. Photo: Arthur Gies

We'll continue to examination the Xbox Serial X and Series S every bit software arrives, and nosotros'll update this guide with our thoughts and impressions on the user experience appropriately. Additionally, Wirecutter senior staff writer Chris Heinonen, who is responsible for much of our tv set coverage, has tested the Xbox Series X every bit well as just near every major 2020 and 2021 telly model with HDMI ii.ane support, and has screen recommendations for various budgets to get the most out of the new consoles.

When will the Xbox Series X and Series Southward exist easy to find?

The Xbox Series 10 and Series S launched on November 10, 2020, and accept been in short supply ever since. This supply shortage, which also affects Sony'south PlayStation 5, PC graphics cards and other components, every bit well as microprocessors used in vehicle production and other electronics-based devices, is widespread, related to Covid-19 and other production issues, and is probable to persist throughout 2021. The Xbox Series South has recently become easier to notice, though it's often out of stock. We expect it will be hard to find an Xbox Series X until some time in 2022.

How much does the new Xbox price?

The Xbox Series X is $500, and the Series Southward is $300. Microsoft besides offers the Xbox Series X and Series S via its Xbox All Admission plan, which is a 24-month commitment that includes Xbox Game Pass Ultimate and a console for $35 (Series X) or $25 (Series S) per month.

Is the new Xbox backward compatible with older games?

The Xbox Series 10 and Serial Due south are astern uniform with all but a handful of Xbox One titles which were based around the no longer supported Kinect sensor. The Serial X and Series Southward will also play the hundreds of Xbox 360 and Xbox titles that Microsoft made the Xbox One astern compatible with too. Nearly all backward-compatible titles will have a variety of graphical enhancements.

Will my apps withal work?

Every Xbox One app is uniform with the Xbox Serial X and Series S salvage for the EA Play Hub, the BBC iPlayer, and the now defunct Oneguide.

Will my one-time Xbox accessories work?

Every Xbox 1 accessory other than the Kinect should piece of work on the Series Ten and Series S.

Can I move my Xbox One games and saves to an Xbox Series X or Series S?

If yous have an Xbox Live account on an Xbox One that has been connected to the cyberspace, your game saves already live online in the cloud, and they will be bachelor while you're signed in on your Xbox Series X or Series Southward. You can likewise transfer games and saves from an Xbox One console to an Xbox Series X or Series Southward over your network or via a USB hard drive. And if you have an Xbox 360 but don't accept an Xbox One, good news: Microsoft is making cloud saves for Xbox 360 owners free, split up from your Xbox Live subscription.

For backward-compatible games on the Serial X and Series S, your saves from a previous-generation Xbox should work. That should likewise apply to games that support Smart Delivery. For games with an Xbox One version separate from the Xbox Series X and Series South version—such equally NBA 2K21 or Call of Duty: Blackness Ops Cold War—save compatibility falls on the developer to implement (or not).

How big are the Xbox Serial X and Series S?

Series X:

  • Dimensions: 6 by 6 by 12 inches
  • Weight 9.8 pounds

Series S:

  • Dimensions: 11 by 5.9 by 2.6 inches
  • Weight. iv.25 pounds

Does the new Xbox support 4K?

You're going to hear a lot nearly 4K if you're shopping for video games or a Tv set. It represents the about electric current standard in loftier-definition video, with 3840×2160 pixels—four times the resolution of 1080p. Both the Xbox Series 10 and Series Due south support 4K resolutions, significant that the point sent to your television can be up to 4K. Likewise, video apps such as Hulu, Netflix, and Amazon Prime Video tin can play dorsum 4K titles (with HDR). However, the Series South is not designed to play games at 4K.

Does the new Xbox have 4K/UHD Blu-ray?

The Xbox Series X has a UHD Blu-ray drive, which tin can play back both standard Blu-rays and UHD discs. Information technology supports Dolby Vision in video apps like Netflix, Vudu, and others, but it does non support Dolby Vision for UHD discs. The Xbox Series Southward does non have a disc drive, and so it tin can't play dorsum Blu-ray discs.

Do I demand a new HDMI cable?

The Xbox Series X comes with an HDMI 2.1 cable, and you should utilize it. HDMI 2.1 is required for features such every bit 4K 120 Hz visuals along with HDR. If y'all attempt to utilise a not–HDMI 2.1 certified cable with either console, y'all might feel problems such as a blinking black screen or even no point at all.

Will my current audio receiver or speaker arrangement work?

If your receiver or soundbar uses HDMI for sound, you lot should be fine with the Xbox Series X or Series S. However, neither new console includes an optical port, which could be a problem for older soundbars or receivers. Whereas previous consoles included an optical audio port (a somewhat D-shaped port) to connect to some sound receivers and soundbars, the Xbox Series Ten and Series S lack this option. You lot probably have other options for your circumstances, including connecting to your TV with HDMI and then using its optical output, eARC support for soundbars (which is like laissez passer-through for HDMI), or the newly added USB audio support for officially licensed headsets on the Series X and Series Due south.

Notwithstanding, y'all'll demand an HDMI 2.1 receiver for compatibility with 4K resolution at 120 frames per 2d—and even that is no guarantee that it will work correctly, for the time being.

Do the Xbox Serial X and Serial S support HDMI-CEC?

The Xbox Serial X and Series S both offer support for HDMI-CEC with supported televisions and other AV equipment, which, judging from our tests and so far, includes the power to turn displays on or off or to be turned on when their corresponding video input is selected on supported TVs, as well every bit to command the volume of an attached HDMI-CEC audio device.

Do the Xbox Series 10 and Series S support Bluetooth?

The Xbox Serial X and Series South practise not support Bluetooth connectivity, though their controllers do back up Bluetooth for PC or telephone play.

Do the Xbox Series 10 and Series South support Wi-Fi half dozen?

The Xbox Series X and Series S support gigabit LAN connections and 802.11g/n/ac wireless connectivity but practise not support Wi-Fi 6.

Does the new Xbox back up Dolby Vision?

The Xbox Series 10 and Serial Due south both support Dolby Vision in uniform apps, including Netflix, Vudu, Disney+, and others. As of Autumn 2021, the Xbox Series X and S back up Dolby Vision in games on supported televisions, including at up to 120hz. Some games will apply the Xbox's AutoHDR feature to output in Dolby Vision, while other games this holiday are expected to natively support the feature. Notwithstanding, every bit we mentioned higher up, the Xbox Series 10 does not support Dolby Vision for UHD Blu-ray playback.

What output formats does the new Xbox support?

The Xbox Series X and Series S can output signals with 1080p, 1440p, and 4K at up to 120 Hz to supported displays. Both consoles are capable of 8K output at threescore Hz, merely this option is not enabled at launch, co-ordinate to a Microsoft spokesperson.

Does the new Xbox support variable refresh rate, and at what frame rates?

The Xbox Series X and Series S back up variable refresh rates from xxx Hz up to 120 Hz.

Does the new Xbox support Dolby Atmos and/or DTS:X?

Out of the box, the Xbox Series 10 and Serial S both support Dolby Atmos for domicile theaters, in compatible televisions and habitation theater receivers. Dolby Atmos for headphones requires a license. Many headsets that support Atmos include a license, but if yours does non, you can buy one separately. DTS:Ten support is currently in beta testing for Xbox consoles including the Serial X and Series Due south.

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Source: https://www.nytimes.com/wirecutter/reviews/choosing-best-xbox-series-x-vs-series-s/

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